Values below 1.0 shrink the variation pattern, while values above 1.0 elongate it. This parameter allows correction of the appearance of hair not modeled in real world scale. Glint Scale – Internally, the variation along the strand is set in real world units. Increasing the value increases the size of the pattern. Glitter Size – This parameter controls the size of the randomization pattern applied. It is more pronounced with hard lighting produced by small or collimated light sources. Glitter is the additional more focused colorless highlight, which is randomly scattered along the strand. Glitter Strength – Controls the glitter strength. It affects the glint strength and orientation the original secondary highlight strength and orientation the softness, glossiness and highlight shift. Glint Variation – Adds a random glint variation along the strand. Glint Strength – Controls the strength of the colored highlights across and along the strand. The Glint rollout provides control over the Glint (focused highlight) and the Glitter (focused colorless highlight) parameters. The higher the value, the more reflective the hair strands. The typical value for human hair is 1.55. Values in the range 2-4 are typical for human hair. Positive values shift the highlight away from the root of the hair, while negative values move the highlight closer to the root. Highlight Shift – Shifts the highlights along the hair strand. Higher values make the highlights wrap almost completely around the strands giving the hair a smoother look, while lower values make it look crisper. Softness – Controls the overall softness of the hair by how much the highlights are wrapped around the individual hair strands. This can be useful for reproducing the effect of shiny coating on rough looking fur. Primary Glossiness Boost – Additional scaling factor to boost the primary reflection glossiness. It primarily controls the width of the highlight, essentially how shiny the hair appears. Glossiness – Controls the glossiness along the hair strand. You can use a texture map here.ĭiffuse Amount – Specifies the amount for the diffuse component of the material. Use this for materials made out of cloth threads or other non-translucent fibers, as well as for dirty hair. You can use a texture map here.ĭiffuse Color – Controls the diffuse component of the shader.
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White is fully opaque, while black is fully transparent. Transparency – Controls the transparency of the hair. For a dyed hair look, set the melanin to 0, otherwise the melanin will darken the dye color and pheomelanin will introduce redness to it. The pheomelanin amount will have no effect if the melanin is set to 0.ĭye Color – Applies a color tint to the hair.
![sheepskin material cinema 4d sheepskin material cinema 4d](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/057163de-96d2-11e6-803b-00163ed833e7/1621845869/cinema-4d-screenshot.jpg)
The ratio of melanin to pheomelanin determines how red the hair is.
![sheepskin material cinema 4d sheepskin material cinema 4d](https://preview.free3d.com/img/2019/10/2180627707476313936/gpqb2ug8-900.jpg)
Pheomelanin – The redness (pheomelanin content) of the hair strand as fraction of all melanin. The higher the value assigned, the higher the concentration of melanin and the darker the hair strands are. Melanin – The pigmentation component that gives the hair strand its main color.